PUBGChams
#include #include #include #pragma comment(lib, "d3d11.lib") #include "FW1FontWrapper\FW1FontWrapper.h"#include #pragma comment(lib, "BeaEngineCheetah64.lib")#include #include //generateshader#pragma comment(lib, "D3dcompiler.lib")#include "MinHook\include\MinHook.h"typedef HRESULT (__stdcall *D3D11PresentHook) (IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags); typedef void (__stdcall..